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3DPersonal project

Glock 17 Gen5

A personal subdivision-modelling study of the Glock 17 Gen5, made to push clean topology on a hard-surface object. Modelled in Maya, textured in Substance Painter and rendered with both Unreal Engine Path Tracing and Arnold. Thank you God for everything!

Client
Personal project
Role
Modelling, texturing, rendering
Tools
Maya, Unreal Engine
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